Slide 1 - Gamification in Education
Білім берудегі геймификация технологиясы
Using Game Design Elements to Boost Learning Engagement

Generated from prompt:
Білім берудегі геймификация технологиясы
This presentation introduces gamification as integrating game elements into education to boost engagement. It covers definitions, approaches like serious games and structural gamification, real-world examples such as Duolingo, key elements (points,坏,
Білім берудегі геймификация технологиясы
Using Game Design Elements to Boost Learning Engagement

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Photo by Jakub Żerdzicki on Unsplash

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Integrating game design elements into non-game contexts
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Photo by Priscilla Du Preez 🇨🇦 on Unsplash

Source: Wikipedia: Gamification

> Gamification is the process of integrating game design elements and principles into non-game contexts. The goal is to increase user engagement and motivation through the use of game elements such as points, badges, leaderboards, and more.
— Wikipedia
Source: Wikipedia: Gamification

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Educational approach using video game design to boost engagement
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Photo by Fajar Herlambang STUDIO on Unsplash

Serious Games Intentionally developed with educational goals at core Learning integrated into gameplay Examples: DragonBox (algebra), iCivics (civics), Minecraft Education Edition
Structural Gamification Game-like features added to traditional activities Core content unchanged, elements layered on top Examples: Kahoot! quizzes, badges for Google Forms assessments
Source: Wikipedia: Gamification of learning

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Photo by Frederick Shaw on Unsplash
Source: Wikipedia: Gamification of learning

Source: Wikipedia: Duolingo

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Photo by appshunter.io on Unsplash
Source: Wikipedia: Duolingo

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Outcomes and desired behaviors in education
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Photo by Florian Cordier on Unsplash

⭐ Points Accumulate for tasks and progress
🏆 Badges Visual rewards for achievements
📊 Leaderboards Rankings to encourage competition
🎯 Challenges/Quests Frame assignments as engaging missions
👤 Avatars Personalization and identity
🔄 Progression Levels and spaced repetition
Source: Wikipedia: Gamification of learning

Source: Wikipedia: Gamification of learning

> For gamification to be truly effective, it must move beyond superficial incentives and be meaningfully aligned with the desired learning outcomes.
— Wikipedia: Gamification of learning
Source: Wikipedia: Gamification of learning

Gamification revolutionizes education by integrating game elements to enhance motivation, engagement, and learning outcomes.
Questions? Thank you!

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