Gamification in Education

Generated from prompt:

Білім берудегі геймификация технологиясы

This presentation introduces gamification as integrating game elements into education to boost engagement. It covers definitions, approaches like serious games and structural gamification, real-world examples such as Duolingo, key elements (points,坏,

February 22, 202615 slides
Slide 1 of 15

Slide 1 - Gamification in Education

Білім берудегі геймификация технологиясы

Using Game Design Elements to Boost Learning Engagement

Slide 1 - Gamification in Education
Slide 2 of 15

Slide 2 - Presentation Agenda

  • What is Gamification?
  • Gamification of Learning
  • Serious Games
  • Structural Gamification
  • Real-World Examples
  • Key Benefits
  • Conclusion

---

Photo by Jakub Żerdzicki on Unsplash

Slide 2 - Presentation Agenda
Slide 3 of 15

Slide 3 - Section 1

1

What is Gamification?

Integrating game design elements into non-game contexts

---

Photo by Priscilla Du Preez 🇨🇦 on Unsplash

Slide 3 - Section 1
Slide 4 of 15

Slide 4 - Core Concept

  • Integrating game design elements (points, badges, leaderboards) into non-game contexts
  • Goal: Boost user engagement and motivation
  • Applications: Productivity, learning, crowdsourcing, physical exercise, and more

Source: Wikipedia: Gamification

Slide 4 - Core Concept
Slide 5 of 15

Slide 5 - Definition

> Gamification is the process of integrating game design elements and principles into non-game contexts. The goal is to increase user engagement and motivation through the use of game elements such as points, badges, leaderboards, and more.

— Wikipedia

Source: Wikipedia: Gamification

Slide 5 - Definition
Slide 6 of 15

Slide 6 - Section 2

2

Gamification of Learning

Educational approach using video game design to boost engagement

---

Photo by Fajar Herlambang STUDIO on Unsplash

Slide 6 - Section 2
Slide 7 of 15

Slide 7 - Two Primary Approaches

Serious Games Intentionally developed with educational goals at core Learning integrated into gameplay Examples: DragonBox (algebra), iCivics (civics), Minecraft Education Edition

Structural Gamification Game-like features added to traditional activities Core content unchanged, elements layered on top Examples: Kahoot! quizzes, badges for Google Forms assessments

Source: Wikipedia: Gamification of learning

Slide 7 - Two Primary Approaches
Slide 8 of 15

Slide 8 - Serious Games Examples

  • Intentionally educational games
  • Teach algebra, civics, science through play
  • Examples: DragonBox, iCivics, Minecraft: Education Edition

---

Photo by Frederick Shaw on Unsplash

Source: Wikipedia: Gamification of learning

Slide 8 - Serious Games Examples
Slide 9 of 15

Slide 9 - Real-World Example: Duolingo

  • Educational app for 42+ languages, music, math, chess
  • Gamification: points, rewards, leaderboards, spaced repetition
  • Short daily lessons for consistent practice
  • Freemium model with ads or paid ad-free

Source: Wikipedia: Duolingo

Slide 9 - Real-World Example: Duolingo
Slide 10 of 15

Slide 10 - Duolingo Interface

  • Visual rewards and progress tracking
  • Daily goals and competitive elements
  • Boosts motivation for consistent use

---

Photo by appshunter.io on Unsplash

Source: Wikipedia: Duolingo

Slide 10 - Duolingo Interface
Slide 11 of 15

Slide 11 - Section 3

3

Key Benefits

Outcomes and desired behaviors in education

---

Photo by Florian Cordier on Unsplash

Slide 11 - Section 3
Slide 12 of 15

Slide 12 - Common Gamification Elements

Points Accumulate for tasks and progress

🏆 Badges Visual rewards for achievements

📊 Leaderboards Rankings to encourage competition

🎯 Challenges/Quests Frame assignments as engaging missions

👤 Avatars Personalization and identity

🔄 Progression Levels and spaced repetition

Source: Wikipedia: Gamification of learning

Slide 12 - Common Gamification Elements
Slide 13 of 15

Slide 13 - Benefits

  • Boosts student engagement and ongoing participation
  • Increases class attendance and sustained focus
  • Fosters critical thinking and metacognitive skills
  • Encourages student initiative and ownership of learning
  • Must align with learning outcomes for effectiveness

Source: Wikipedia: Gamification of learning

Slide 13 - Benefits
Slide 14 of 15

Slide 14 - Key to Success

> For gamification to be truly effective, it must move beyond superficial incentives and be meaningfully aligned with the desired learning outcomes.

— Wikipedia: Gamification of learning

Source: Wikipedia: Gamification of learning

Slide 14 - Key to Success
Slide 15 of 15

Slide 15 - Conclusion

Gamification revolutionizes education by integrating game elements to enhance motivation, engagement, and learning outcomes.

Questions? Thank you!

Slide 15 - Conclusion

Discover More Presentations

Explore thousands of AI-generated presentations for inspiration

Browse Presentations
Powered by AI

Create Your Own Presentation

Generate professional presentations in seconds with Karaf's AI. Customize this presentation or start from scratch.

Create New Presentation

Powered by Karaf.ai — AI-Powered Presentation Generator